Yes I totally know what you mean about staying within the theme. I have some older ones that I worked on hosted on Github, but the one that I am currently working on is closed source for now while I build it out :)
chadduffin
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A member registered Feb 19, 2019
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16x16 Dungeon Crawl Assets comments · Replied to Steven Colling in 16x16 Dungeon Crawl Assets comments
Hey Steven, thank you for the quick response! I spend most of my game development time on roguelikes so my ideas and thoughts are probably leaning that way :) If I got to just pick tiles to be created, I would say....
- Various tiles for different environments (forest, tundra, etc)
- Single or multi-tile trees. Single tiles feels more roguelike-ish, but multi-tiles seems to fit in with the theme of the set more.
- Short grass, medium grass (perhaps even with animated similar to the GameBoy Zelda?).
- Water.
- Additional monsters, creatures and characters.
- Goblins.
- Orcs.
- Dwarves.
- Elves.
- Maybe some elemental (fire, frost, etc) sort of monsters?
- Any number of D&D inspired creatures.
I can list a lot more but I fear that a lot of my thoughts keep trending towards roguelikes which might conflict with the theme. Either way, I would just love tiles to represent different settings and the more things to put in this world the merrier :)